Physicians - maximum of 0.25 AMA PRA Category 1 Credit(s)™
ABIM Diplomates - maximum of 0.25 ABIM MOC points
Nurses - 0.25 ANCC Contact Hour(s) (0 contact hours are in the area of pharmacology)
Physician Assistant - 0.25 AAPA hour(s) of Category I credit
IPCE - 0.25 Interprofessional Continuing Education (IPCE) credit
This activity is intended for primary care physicians, pediatricians, neurologists, nurses, physician assistants, and other clinicians who treat and manage children and adolescents.
The goal of this activity is for learners to be better able to analyze results of cognitive testing among pediatric video gamers and non-video gamers.
Upon completion of this activity, participants will:
Medscape, LLC requires every individual in a position to control educational content to disclose all financial relationships with ineligible companies that have occurred within the past 24 months. Ineligible companies are organizations whose primary business is producing, marketing, selling, re-selling, or distributing healthcare products used by or on patients.
All relevant financial relationships for anyone with the ability to control the content of this educational activity are listed below and have been mitigated. Others involved in the planning of this activity have no relevant financial relationships.
This activity was planned by and for the healthcare team, and learners will receive 0.25 Interprofessional Continuing Education (IPCE) credit for learning and change.
Medscape, LLC designates this enduring material for a maximum of 0.25 AMA PRA Category 1 Credit(s)™ . Physicians should claim only the credit commensurate with the extent of their participation in the activity.
Successful completion of this CME activity, which includes participation in the evaluation component, enables the participant to earn up to 0.25 MOC points in the American Board of Internal Medicine’s (ABIM) Maintenance of Certification (MOC) program. Participants will earn MOC points equivalent to the amount of CME credits claimed for the activity. It is the CME activity provider’s responsibility to submit participant completion information to ACCME for the purpose of granting ABIM MOC credit.
Awarded 0.25 contact hour(s) of nursing continuing professional development for RNs and APNs; 0.00 contact hours are in the area of pharmacology.
Medscape, LLC has been authorized by the American Academy of PAs (AAPA) to award AAPA Category 1 CME credit for activities planned in accordance with AAPA CME Criteria. This activity is designated for 0.25 AAPA Category 1 CME credits. Approval is valid until 02/10/2024. PAs should only claim credit commensurate with the extent of their participation.
For questions regarding the content of this activity, contact the accredited provider for this CME/CE activity noted above. For technical assistance, contact [email protected]
There are no fees for participating in or receiving credit for this online educational activity. For information on applicability
and acceptance of continuing education credit for this activity, please consult your professional licensing board.
This activity is designed to be completed within the time designated on the title page; physicians should claim only those
credits that reflect the time actually spent in the activity. To successfully earn credit, participants must complete the
activity online during the valid credit period that is noted on the title page. To receive
AMA PRA Category 1 Credit™, you must receive a minimum score of 75% on the post-test.
Follow these steps to earn CME/CE credit*:
You may now view or print the certificate from your CME/CE Tracker. You may print the certificate but you cannot alter it.
Credits will be tallied in your CME/CE Tracker and archived for 6 years; at any point within this time period you can print
out the tally as well as the certificates from the CME/CE Tracker.
*The credit that you receive is based on your user profile.
CME / ABIM MOC / CE Released: 2/10/2023
Valid for credit through: 2/10/2024
processing....
The following message is repeated in households containing children and adolescents a million times daily in the United States: “If you don’t a) finish your homework b) clean your room c) feed the dog, I’m taking away your games!”
Parents worry incessantly about the potential negative effects of video games, and children are always quick to reassure us that these games are somehow healthy. And this conversation is taking place increasingly frequently. The authors of the current study cite a 2022 survey of children between 2 and 17 years of age that found that 71% played video games, a 4 percentage point increase since 2018. Video games also have been associated with increased risks for depression and aggression.
However, the link between video games and cognition in children has been more controversial. Previous research has found that video gamers had improved measures of attention and visuospatial working memory capacity vs non-video gamers. The current study uses data from the Adolescent Brain Cognitive Development (ABCD) study, the largest long-term study of brain development among children, to demonstrate improved cognitive outcomes in video gamers vs non-video gamers.
School-age kids who spend hours a day playing video games may outperform their peers on certain tests of mental agility, according to a new study published October 24, 2022 in JAMA Network Open.
This case-control study, performed by psychiatrists at the University of Vermont researching kids and gaming, compared cognitive performance and blood oxygen level-dependent signal in video gamers and non-video gamers during response inhibition and working memory.
Children were administered a screen time survey that asked how much time participants were engaged in different types of screen time on typical weekdays and typical weekend days. Screen time categories included in the survey can be found in the figure below.
Figure. Screen time categories
Response choices included none, less than 30 minutes, 30 minutes, 1 hour, 2 hours, 3 hours, or 4 hours. Non-video gamers were those who reported never playing video games. The video gamer group was selected as children who played at least 3 hours per day (21 hours per week) or more. This threshold was selected as it is above the recommended daily screen time guideline of 1 to 2 hours per day from the American Academy of Pediatrics.
What to know:
This is a summary of the article “Association of Video Gaming With Cognitive Performance Among Children” published in JAMA Network Open on October 24, 2022.[1] The full article can be found on jamanetwork.com.